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AppGameKit Classic Chat / AppGameKit APK Overhead

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Nieb
10
Years of Service
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Joined: 13th May 2014
Location: Lurking
Posted: 16th Nov 2015 20:53 Edited at: 18th Nov 2015 00:35
First off let me say that I'm sure this is easier said than done.
I've noticed that a raw AppGameKit project, no media or code, compiled into an APK is about 8MB. In the APK the 'lib' directory is about 11MB (uncompressed).

Could the compiler be made 'smart' so as to not include features that are not used, to reduce the size? I've seen some rather small APK files, FlappyBird comes in at under 900KB.

If this is unrealistic I understand. It's a trade-off, with the ease of use and execution afforded to the developer by AppGameKit comes a price.
CJB
Valued Member
20
Years of Service
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Joined: 10th Feb 2004
Location: Essex, UK
Posted: 16th Nov 2015 21:42
As Paul recently explained in the 2015d thread, a lot of the size is due to supporting multiple architectures in a single APK (each AppGameKit APK includes ARMv5, ARMv7 and x86 packages). With Google Play now allowing 100mb APKs, the size isn't too much of a concern at this time (more important things to deal with, like bug fixes and adding 3D fog ).

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