running simultaneously any project from ide once or more is also a must have if someone make a client / server etc. so u can test 3 same clients connect to one server at one pc.
yeah that's what I do..
but again Markus
my point is once you open more windows from the same projects expect FPS loss..
but if you build
World editor in one app.
Player editor in another app.
Texture editor in one more app .
and the Real Time Gameplay app on another.
this also means you can broadcast between computers you own..
so I have a Mac also and one more PC , each will run different apps and you will able to control all of them from one app (Main editor)
so you will run on a fluid R&D , also , you will be able to take for example the Texture app , run it on you mobile device and work on your editor or parts of it without loading the app in a fashion that will totally destroy your mobile device keep the FPS high , fluid workflow.
I do this so I can just go up the mountain sit infront of the Gallile sea and code,edit, create.
you will get the benefits of Windows Multi Threading rather then Agk's .
and just connect all of them using Multiplayer or File commands.
so they always check what is open and update accordenly.
you actually get more power of your own system.
cause then AppGameKit does its own multi threading and Windows Multi threading .. both wont be faster ?