I would like to achieve an eliminating effect of a sprite on a 3D object. The "SetObjectMeshLightMap" is supposed to be used to achieve this effect, however I am having a hard time applying it over my mesh.
I am not using any shaders as per the commands instructions, here are the files.
I have included a project file with absolutely nothing but the essentials loaded in and positioned, everything commented out and organized.
The effect I am trying to achieve is the eliminating of some elements of a texture like lights, lamps, displays etc. This feature was fairly straight forward to set up in FPS Creator way back when. but with AppGameKit there seems to be some specific process to achieve this.
Eisenstadt Studio: Eisenstadtstudio.com
Composers Page: Milesthatch.net