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AppGameKit Classic Chat / And Then I Found This : ShaderMap - Auto Shader Maps Generator.

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haliop_New
User Banned
Posted: 19th Nov 2015 11:26 Edited at: 19th Nov 2015 15:03
EDIT : forgot the link to the webpage :/
http://shadermap.com/home/

so ever since AppGameKit presented shaders abilities
we have a good opportunity to show some amazing visuals with AppGameKit in our Games/Apps just like all the Pro Developers in the industry do.

in order to achieve this we not only need Shaders to work in the engine
but we also need the right Textures attached to objects and sprites and now that 3d Physics are enabled I strongly suggest to move from 2d to 3d and if you want something to be built look and feel like a 2d Game you can use 3d Planes , still I don't know if it is faster but you will get much more possibilities both in visuals and code.

so where do we get these extra textures that will just make everything look better ?
first we can learn design , I think that is the first step , cause you can be a very good modeler but with some design training your models and texture will look better.
second we need a way to create Normal Maps , Light Maps , Gloss, Specular, Deformation etc... so how will we do this ?

ShaderMap app. it is not free but it dose not cost too much , 60 $ and you'll get all the Needed textures to achieve a high end product.
here are some videos from the website itself, mostly tutorials, you will see that the App is pretty easy to handle and it is very detailed and focused on target.
after exporting all of those images
you will need to load them with
SetObjectImage(objId,ImgId,stage) and as the document sais you can have up to 8 textures per one objects where the 0 is the diffuse or color or the actual Texture of that objects and from 1 to 7 are the Shader based textures.
you will still need shaders so that these stages will be shown in real time in your app /game , so I guess you can say that this is the first stage where it comes to handling shaders.




PS I'm not the developer of ShaderMap nor an advertiser of it , just want my fellow Forum Knights to be aware that there are some great tools out there, I honestly did not knew about shadermap until today , and there is a way to GET the source code or C++ code (didn't really moved into that section) so it might be possible for the Pros here to create there own Texture generator from the Math that is presented there.

Enjoy
Tobias_Ripper
11
Years of Service
User Offline
Joined: 24th Mar 2013
Location: REPCONN inc.
Posted: 19th Nov 2015 22:13 Edited at: 19th Nov 2015 22:18
There's another more lightweight map generator program that you can pick up from Steam fir 16 bucks called MindTex. It's more lightweight but it works pretty well too:

https://www.youtube.com/watch?v=IGNswWLn0bY



They are actually now working on V2 which seems to be expanding on quite a bit on their custom tools.
Eisenstadt Studio: Eisenstadtstudio.com
Composers Page: Milesthatch.net
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 20th Nov 2015 08:20
These look fantastic. I just need to know how all of this stuff works in a game!
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haliop_New
User Banned
Posted: 20th Nov 2015 08:29
well in their site they have c++ code
so I wonder ... for this app to show the results in real time it uses a shader
therefor the shader files are in there
just need to extract them I guess and use them inside AGK.
I'm a shader noobie ... but I guess these apps are a very good place to start with as they do it all automaticly.

the most interesting part for me is the Height Maps
where one plane with a decent shadermap texture can be a terrain without loading a full terrain object... pretty impressive if you ask me.

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