Hi everyone,
I want to show you my long term project and what AGKv2 is capable of (lot of people saying that AppGameKit is only for 2D)
Long time ago in Dark Basic I started a Game Project called War Balls (not the best name... I know)
Since then i made 4 or 5 versions of it starting from scratch while learning new things and did it better and better for every new version.
It's a Multiplayer game with the map made out of cubes, and you playing a Ball.
You have some "skills" to send your enemies into the "Space of Death".
For now its only Deathmatch, but i can imagine something like Capture the flag or puzzle game.
You can Host a map or
search for hosted maps and play with your friends over the Internet.
I want to use the 3D physics system and need to figure out how to move the Ball properly with it.
Right now you have 4 skills
•Destroying cubes
•Creating cubes
•Deadly-Tron-Trail
•Force field (it pulls you in)
For the world i don't use the inbuilt Cube because it does have to much vertices.
I'm using the memblock commands to create the single faces and save the sides with neighbor cubes.
I made a Lighting shader including Normal mapping, specular highlighting, self illumination mapping and disintegration.
On my Server i'm running a Database with 'Hosted games' for the clients to connect to.
[Video]
[Image]
So what do you think