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AppGameKit Classic Chat / What happened to Save/Load Array?

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Message
Rich Dersheimer
AGK Developer
14
Years of Service
User Offline
Joined: 1st Jul 2009
Location: Inside the box
Posted: 20th Nov 2015 20:33
I got an update from Kickstarter saying "The focus now is to keep fixing any issues found by the community to ensure this build is strong and solid."

Did TGC give up on the Stretch Goal #2 of Save/Load Array?

Of course bug fixin' is great, but it's been two years and I'd really like to see that Save/Load Array.
Paul Johnston
TGC Developer
21
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 20th Nov 2015 23:15
I'll see if I can get it in the next version. It was one of those things that looked easy at first but requires a lot of time to go through all the possible cases, arrays of types, arrays of types that also contain arrays, what if you load an array that doesn't have the type declared that was used to save it, and so on.
Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 20th Nov 2015 23:57
@paul,
i think at first u must now the items of the struct/udt/type, then in the abstract its only
Write/ReadFloat
Write/ReadInteger
Write/ReadString2
+ Count Elements

Type TStructA
a as string
b as integer
c as float
d as integer[]
e as TStructB
End Type

its something like select case type of a,b,c,d,e then save/load it.
i agree its not a easy task.


AGK (Steam) V2.0.15c : Windows 10 Pro 64 Bit : AMD (15.201.1151.0) Radeon R7 265 : Mac mini OS X 10.10 (Yosemite)

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