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AppGameKit Classic Chat / AGK won't load this model

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BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 21st Nov 2015 11:54 Edited at: 21st Nov 2015 11:54
Hi all,

can anyone take a look at this model and work out why AppGameKit (2.0.15d) doesn't like it? I have exported from Wings and tried in various formats. I have also exported a second object from Wings which works OK.

.X File
Failed to load object "models/segment.x" - Line 211: Texture coord count does not match vertex count in main.agc at line 20

Collada
Failed to load object "models/segment.dae" - Collada: models/segment.dae - Invalid data index (41/17) in primitive specification in main.agc at line 20

LWO
Won't export from Wings

3DS
Works OK, but I don't want to use 3DS.

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Quidquid latine dictum sit, altum sonatur
TutCity is being rebuilt

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Blendman
10
Years of Service
User Offline
Joined: 17th Feb 2014
Location: Arkeos
Posted: 21st Nov 2015 13:50
Hi

I have opened your model in blender.
Your models has got some error :
- the first has 56 vertices in double and the second 36.
In blender, I have used "remove double" to erase all the double vertices.
Then, I have exported in Obj and open in AGk without any problem .

Here is the new object :
http://www.dracaena-studio.com/images/games/dev/bug/segment.zip

I think you should use blender to verify or convert your object
Blender can export in : obj, dae (with animation), x, fbx...
Blender can import from : 3ds, x, dae, obj, lwo...
http://www.dracaena-studio.com
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 21st Nov 2015 15:27
Many thanks!
I haven't used Blender for a few years, maybe I should try again.
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Quidquid latine dictum sit, altum sonatur
TutCity is being rebuilt

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