I would love some suggestions on this one:
1. Build a game on v1.08, just installed v2.0.15 and migrated everything (lots of errors, my goodness

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2. Created an android build, had to fiddle with some upper / lowercase mess, but finally got everything right.
Now if you look at the attached image, you see that some images are not loading. I checked the obvious upper / lowercase, and it doesn't apply.
I checked if all the files were in the asset folder and they are.
The pre-load images and assign image to sprite routines are all common, so work entirely the same for all sprites.
Some images don't display right from the beginning, other fail when I change the sprite image. (by the way, if I use the SetSpriteImage( sIndex, iIndex, 1) then I get hickups in the rendering, like it is recalculating all collisions, so back to 0 as it was before)
On the attached image you see on the right the word default. (That is the highlighted state) the 3 images below there are other targeting options. The highlighted version works, the non-highlighted one doesn't.
In other sprites is exactly the other way around...... [O tested on phones and tablets, missing images are all the same every time so it is not the device

)
Additional info: I use only PNG images, and screen shot is from my phone.
Any hint or clue is much appreciated. Other than that I'm rather happy. Have to figure something out with inputbox and data save. The User Preferences do save, but the data from the input box doesn't. (Weird)
I will build a test program to test that further, so don't worry about that one yet.
Guys the Android build is truly amazing, love love love it.
Have not tested version 2 further than that, but I'm going to have fun.
Thanks,
James