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AppGameKit Classic Chat / How should the end user install a AGK game on Linux?

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Parry
AGK Developer
14
Years of Service
User Offline
Joined: 16th Dec 2009
Location: Swampstone
Posted: 28th Nov 2015 17:47 Edited at: 28th Nov 2015 17:49
I been working on this for a few days and I'm not getting anywhere. I would like to end up with a .deb package that contains the executable binary and a few image files. I tried both automake and cmake.

I been able to build a tar.gz (which can be converted to a .deb package) from simple non-agk projects with both automake and cmake.

But I'm getting errors with agk. (im copying the lib file to the projects directory.) This what I got sofar for a CMakelist.txt for AGK:



Any other ideas? Maybe another IDE has this feature automated. Im using Netbeans now.
Or maybe just zip up my executable binary in a ZIP file and add a readme with step by step instructions on how to use.
Paul Johnston
TGC Developer
22
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 30th Nov 2015 16:42
I'm not sure how to build a .deb package, but the final executable only needs the media folder, you shouldn't need to include the lib file or the include files.

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