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DarkBASIC Professional Discussion / Advanced Lighting Glitch

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Cescano
9
Years of Service
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Joined: 4th Sep 2014
Location: Italy
Posted: 1st Dec 2015 01:21
Today all what I have done is loading a new character and new textures, and my AL project turned out with this annoying glitch, what could it be?

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Cescano
9
Years of Service
User Offline
Joined: 4th Sep 2014
Location: Italy
Posted: 1st Dec 2015 01:58
Seems like it was a texture problem, I don't know if was a 4096x4096 texture I had (I don't know why it was that big), or the total video memory taken.
I was using both diffuse, normal and specular texture at 2048x2048 (most of them, but some even small as 512x512).
Turning the specular and normal textures down to 1024x1024 (4x memory saved on them) plus changing diffuse and specular to dxt1 from dxt5 (2x memory saved on them) seems to have fixed the problem.
Kuper
16
Years of Service
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Joined: 25th Feb 2008
Playing: Planescape:Torment
Posted: 1st Dec 2015 12:49
What GPU do you have?
Im not sure but: Evolved's terrain use special texture atlas system which is set by default ot 1024x1024
So if you want to use bigger ones you have to rewrite DBOPro and shader code
Cescano
9
Years of Service
User Offline
Joined: 4th Sep 2014
Location: Italy
Posted: 1st Dec 2015 16:48
I have a nvidia gt635m, I didn't change at all the terrain textures, the problem was in the textures I used for my objects.
I don't know if the problem was that 4096x4096 texture or the total video memory taken.

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