Quote: "I would like to know if there is a way to "precalculate" the light directly on the vertex color or on a texture, for each object ?"
If you rotate a object the light will also rotate when using vertex color , if this is a static objects , then you can do it , in blender you can use "Vertex Painting" to set the vertex colors (just paint the light).
( last time i checked it, the vertex colors was not sent to the shaders , 2014b. But perhaps 2015 is setting the vertex colors. ).
The only problem with vertex is , depending on your models , sometimes the vertex area is large sometimes its small, so using it for dynamic shadows is a problem, see screenshot, bot makes to large shadows and sometimes to small ( this is vertex based, but shadow is white for testing ), again it should only be used for static objects. The default light in agk is vertex based , so you can see how accurate you can get it using the vertex color.
best regards Preben Eriksen,