Looking to improve game play and how the bots act.
Currently i have.
Path finding using predefined points , bots can move around freely on all the level, open doors, going from one room to another, and navigate anywhere on the level, so you never know where they are.
Hiding bots, the are hiding on sneaky places just waiting for you to come near, and then attach you. Hiding bots that attack can’t open doors so you can lock them in behind a door ( but you need to get them at some point ).
Helper bots , are just navigating around the level and waiting to help other bots, if you shoot at one bot , then nearby helper bots will help in the attack. Helper bots can navigate anywhere and open doors , so you can’t hide from them, they will only help for around 30 sec. and then return to navigating and helping other bots ( unless your still shooting ).
When bots attack they are using sliding collision on objects and each other, trying to get around objects and trying to get as near the player to get a clean shoot.
What I’m looking for is ideas for new ways to make AI, how to get more I in the bots, i don’t want people to be able to spot what a bot is going to do next.
Hope you have some great ideas thanks
Test current AI:
http://www.plemsoft.com/scifi3fs.zip
Control , joy/ cursor / ctrl shoot. or buttons. ( this is mainly for mobile so no mouse control at the moment. )
AI Video:
best regards Preben Eriksen,