Tim, I think you should use the StartTime and StartEnd.
It's possible that blender doesn't export the animation set name, so it's better to use the frame for your animation.
For example, in blender, you should have :
Total frame (for 10 animation of 20 frame) : 200 frames
- frame 0 to 20 : walk
- frame 21 to 40 : run
- frame 41 to 60 : die
and so...
In AppGameKit, you can use :
walk -> framend = 20 /200 or 0.1 -> PlayObjectAnimation(objid,"",0,0.1,1,0)
Run -> framend = 40 /200 or 0.2 -> PlayObjectAnimation(objid,"",21/200,0.2,1,0)
die -> framend = 60 /200 or 0.3 -> PlayObjectAnimation(objid,"",41/200,0.3,1,0)
and so
I don't know if it works, but I think that it does
.
Tell me if it's ok for you, I'm curious to know if this technic works ^^.
AGK2 tier1 - http://www.dracaena-studio.com