Okay, I have got a whole lot further in my attempt to compile on my Raspberry Pi 2. When I use make on the template_linux app I seem to be missing AGKLinux. I had the same problem with GLFW3.0.4, but after make and make install of GLFW it reports no error for GLFW. I use Ubuntu with Linaro desktop at the moment by Wintrmute
http://www.techrepublic.com/article/how-to-get-ubuntu-desktop-on-the-raspberry-pi-2/ Do I have to install some AppGameKit lib? Is it because Raspberry Pi is an ARM based unit? I am little lost here :-P
/usr/bin/ld: cannot find -lAGKLinux
collect2: error: ld returned 1 exit status
Makefile:38: recipe for target 'Executable' failed
make: *** [Executable] Error 1
EDIT: I forgot to mention that I think it is the libAGKLinux.a in Release32 that it is searching for. Is this what makes AppGameKit apps run on x86 architecture?
EDIT 2: Sorry for confusing posts :-P I don't know a lot of Linux or C++, so let me boil this down. I have set up the makefile for the linux template app that comes with AppGameKit 2.0.15d so the make command now search the right folders for included headers. I have installed all dependencies, except for AppGameKit itself it would seem. I only have
AGK32 and AGK64 Release32 and Release64 with libAGKLinux.a in each folder, for Linux in the platform directory, and I suspect I need some ARM library when I want to compile and run software on a Raspberry Pi 2. Is this correct?
The byte chrunchers are coming...
DIVIDING BY ZERO/BECAUSE WE SUCK...