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AppGameKit Classic Chat / Looking for a #D Normal Map Shader

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Gervais
20
Years of Service
User Offline
Joined: 11th Mar 2004
Location: Canada
Posted: 12th Dec 2015 20:05 Edited at: 12th Dec 2015 20:06
Hi

I am currently looking for a 3D normal map shader that work with AppGameKit 2
And also what are the different variable that we can use in AppGameKit shader is there any documentation on this

Thanks
janbo
16
Years of Service
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Joined: 10th Nov 2008
Location: Germany
Posted: 12th Dec 2015 23:10
Hi,
A little explanation and the Variables which are passed to the shaders:
Link

But since then, there are 1-2 new Variables.

Using AGKv2 Tier1
Gervais
20
Years of Service
User Offline
Joined: 11th Mar 2004
Location: Canada
Posted: 12th Dec 2015 23:34
Thanks Janbo for the link this is a good start

Now any one has a 3D Normal map Shader that work for AGK
CJB
Valued Member
20
Years of Service
User Offline
Joined: 10th Feb 2004
Location: Essex, UK
Posted: 13th Dec 2015 21:48
Check out the new commands in 2016 that allow us to grab the generated shader source This should definitely help with building new shaders for AGK.
V2 T1 (Mostly)
Phone Tap!
Uzmadesign
Gervais
20
Years of Service
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Joined: 11th Mar 2004
Location: Canada
Posted: 14th Dec 2015 13:06
can you add a link to this information so that every one could read it to
CJB
Valued Member
20
Years of Service
User Offline
Joined: 10th Feb 2004
Location: Essex, UK
Posted: 14th Dec 2015 13:47
Sure thing. Here are the docs for getting the source of VS and PS.
V2 T1 (Mostly)
Phone Tap!
Uzmadesign
Gervais
20
Years of Service
User Offline
Joined: 11th Mar 2004
Location: Canada
Posted: 14th Dec 2015 18:02
This should be very useful

Thanks

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