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Newcomers AppGameKit Corner / 2d texture atlas

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blink0k
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11
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 15th Dec 2015 22:50
1) is there a good example of using a texture atlas (including the data)
2) is there a recommended product to use to pack the textures (i was thinking of using this : https://www.codeandweb.com/texturepacker)

any information on either of these points would be most welcome
thanks in advance
29 games
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Joined: 23rd Nov 2005
Location: not entirely sure
Posted: 16th Dec 2015 22:16 Edited at: 16th Dec 2015 22:17
I've attached a simple dice rolling app I created that uses a simple atlas texture which will hopefully explain things.

The basic rule is to make sure the subimage file is named correctly to reference the source image. So in this example the main image is called "dice.png" so the subimage needs to be called "dice subimages".

I just create the subimages file manually in notepad but then I tend not to make large sprite sheets with lots of different images.
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blink0k
Moderator
11
Years of Service
User Offline
Joined: 22nd Feb 2013
Location: the land of oz
Posted: 17th Dec 2015 01:32
thank you very much! very useful information

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