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AppGameKit Classic Chat / [SOLVED] Dragging with speed an velocity

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fubarpk
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Playing: AGK is my friend
Posted: 19th Dec 2015 07:38 Edited at: 12th Apr 2018 20:55
I just figured how to drag a sprite but what I want to do is then make it continue in the direction it was dragged in and depending on the speed the distance it will carry on



I might be doing this the total wrong way but ive just been exploring the input commands and didn't think a virtual joystick was what I wanted
but to quickly swipe an object and then get it to go x amount of distance depending on the swipe is the plan any help files I have missed that
you could perhaps point me in the right direction. Maybe an example file
fubar

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AJCodes
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Posted: 19th Dec 2015 14:47
Look at the raw input commands...there's one, GetRawTouchType I think, that should help.

I had to convert start and end (distance) with time to create an ongoing velocity. Probably could have done it easier with tweening...but I didn't.
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Markus
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Posted: 19th Dec 2015 18:35 Edited at: 19th Dec 2015 23:10
some example from me, but just tested with mouse.
AGK (Steam) V2.0.16 : Windows 10 Pro 64 Bit : AMD (15.30.1025) Radeon R7 265 : Mac mini OS X 10.10 (Yosemite)
fubarpk
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Playing: AGK is my friend
Posted: 20th Dec 2015 02:08
The raw touch commands are what I'm looking for, but under windows testing don't seem to do anything and the get raw mouse commands seem to be a bit lacking
fubar
CJB
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Posted: 21st Dec 2015 09:03
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You might be able to use some physics commands to achieve what you are trying to do. Here's a little example:

V2 T1 (Mostly)
Phone Tap!
Uzmadesign
fubarpk
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Playing: AGK is my friend
Posted: 24th Dec 2015 00:19
thanks everyone
CJB that's exactly what I need
never really used the physics commands before
fubar

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