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AppGameKit Classic Chat / Animated sprites do not load when running AGK on the phone

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Brny
9
Years of Service
User Offline
Joined: 12th Oct 2015
Location:
Posted: 20th Dec 2015 12:52
Hi, so in my game i putted an explosion sprite using SetSpriteAnimation and AnimateSprite, and when i run the executable on my computer it goes perfect,

the problem is that when i use streaming and run it on my Xperia L with android, it doesent show the sprite and instead of it, it "plays" the white box with the red X

typical of when an image can not be loaded every frame. So, it seems it makes the frames but it doesent load the sprite image...
Crazy Programmer
AGK Developer
20
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Lost in AGK
Posted: 20th Dec 2015 14:03
Android is case sensitive. Check you defined the sprite with the same cases as the name in the media folder.
Beta Test Age of Knights:https://play.google.com/apps/testing/com.CrazyProgrammerProductions.my_AgeOfKnights
Download JellyFish Dive:https://play.google.com/store/apps/details?id=com.CrazyProgrammerProductions.my_JellyFishSwim
Brny
9
Years of Service
User Offline
Joined: 12th Oct 2015
Location:
Posted: 21st Dec 2015 05:15
Oh yeah, whas that.

Thank you very much, you people make the difference.

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