Ok, i'm just finished my first AppGameKit game and i must say, i am impressed with the performance.
I ported the game from another basic language and as a consequence my sprite management went like this;
1) Load all images using loadimage() (All images including splash screen, win/lose screen, hud and every image that could possibly be displayed)
2) when i clear the screen i destroy all sprites
3) as i draw the screen i createsprite() from the loaded image and position it. I did not use any of the animation capabilities of the sprite object (although i intend on using them in the future)
Does anyone see any problem using this approach or does anyone have any suggestions as to how better manage images/sprites in an app?
I am very interested to see how people approach sprite management in general or if there are any tips out there