Well hello again!
Im trying to make an jump&run game - and i want to let my player-character jump.
Everything seems to work fine, but it feels like the character is on the moon and floating around instead of falling.
so i try to make more gravity and set:
SetPhysicsGravity( 0, 1000 ) (same)
it seems a bit better- but still, the gravity is very moonish
so i did:
SetPhysicsGravity( 0, 2000 ) (same)
so i did:
SetPhysicsGravity( 0, 10000) (same)
SetPhysicsGravity( 0, 10000000 )(same)
it almost seems like the gravity is capped somewhere between 1000 and 2000.
SetPhysicsGravity( 0, 10) (very low gravity)
^Works the gravity is low
i even turned the damping restituion and even friction off, same results.....
SetSpritePhysicsFriction(sprID, 0 ) //no friction
SetSpritePhysicsRestitution(sprID, 0 ) //no bounce
SetSpritePhysicsDamping( sprID, 0 ) //no airresistance
now my question:
what am i doing wrong?