Want to put large sprite behind terrain and use it as a background for the sky, but it stays in front of the terrain, and stays there even when I'm moving around with the camera, I can see the bottom part of the terrain moving around, but the top part of the terrain is always covered by the large sprite.
So, question is, how can I make the sprite stay in the background? I tried 'draw to front' for the terrain, and 'paste sprite' to the background, but that didn't work.
Rem Project: Marks Terrain demo
Rem Created: Sunday, December 27, 2015
Rem ***** Main Source File *****
SetUpScreen()
create bitmap 1,1400,1050
load bitmap "bushes.jpg",1
get image 2, 0,0,560,604
load bitmap "Sky background.bmp",1
get image 3, 0,0,898,703
set current bitmap 0
sprite 1,0,0,3
REM *** Create terrain ***
`
MAKE TERRAIN 1,"contour04.png"
texture terrain 1,2
DO
CONTROL CAMERA USING ARROWKEYS 0,5,1
LOOP
REM *** End program ***
END
FUNCTION SetUpScreen()
REM *** Set display mode required ***
SET DISPLAY MODE 1280,1024,32
REM *** position camera ***
AUTOCAM OFF
POSITION CAMERA 0,100,100,-100
REM *** Change to point light ***
SET POINT LIGHT 0,0,100,500
SET AMBIENT LIGHT 50
ENDFUNCTION