Hi guys, I'm new to AppGameKit and i'm trying to make something like an air hockey game using agk's physics system.
I am first setting up the ball and cant get it to start at a desired velocity. I have used SetSpritePhysicsVelocity ( ball.sprite,200,800) and it seems to have the same effect with SetSpritePhysicsVelocity ( ball.sprite,20000,80000). Shouldn't the ball move faster in the second case? What am I doing wrong?
I removed friction, set restitutuion to 1 and damping to 0, still my ball would only move this fast.
I can accelerate it by constantly applying a force but I dont want to do that.
I have attached the project files. Help me please