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AppGameKit Classic Chat / Character Controller & Rag Doll Physics

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Stab in the Dark software
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Joined: 12th Dec 2002
Playing: Badges, I don't need no stinkin badges
Posted: 6th Jan 2016 17:31
This video shows the new 3D physics Character Controller and ragdoll in action.
This is a Tier 2 demo, I am working on converting it to Tier 1 and will post here for everyone to learn from.

The coffee is lovely dark and deep,and I have code to write before I sleep.
CJB
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Joined: 10th Feb 2004
Location: Essex, UK
Posted: 6th Jan 2016 19:21
Great work! The jump animation is amazing! Haha (sorry). Apart from that, it's a nice looking demo.

I've always wanted to see semi-ragdoll physics if that makes sense? I mean have set animations, but also allow some environmental influence (such as getting a leg trapped, or arm pinned, or sway in a strong wind etc.). I have only ever seen this kind of all-or-nothing animation / ragdoll in games (which looks great by the way). Set animation until character dies, then switch to ragdoll. It's nice, but a little too rigid. I want to see it a little more dynamic if that is even possible?


V2 T1 (Mostly)
Phone Tap!
Uzmadesign
Stab in the Dark software
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Posted: 6th Jan 2016 19:44
Quote: "Great work! The jump animation is amazing! Haha (sorry). "


I did not create the animations it is a model from Game Guru. It did not have a jump animation that would work well with a Controller.
It is just an example of how you can time your models animation to the movement of the Character Controller and switch to rag doll at
any frame of animation.

Quote: "It's nice, but a little too rigid. I want to see it a little more dynamic if that is even possible?"


You have full control of the rag doll so you can make it less rigid by changing the joints limits.
The coffee is lovely dark and deep,and I have code to write before I sleep.
Blendman
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Location: Arkeos
Posted: 8th Jan 2016 10:10
Great Video ! Thank you a lot to work on AppGameKit physic .

I have a question : is there possible that a character move "really" another character ?
For the moment, the second character just move a little, we can't really push it.
It could be great if our hero (using a "character") can push ennemies (using character too), more than for now . Or perhap's there is a way to do this, that I don't know ^^.
AGK2 tier1 - http://www.dracaena-studio.com
Stab in the Dark software
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Posted: 8th Jan 2016 15:22
Two character controllers can bump off each other but not really push each other.
You can code this interaction yourself.
The coffee is lovely dark and deep,and I have code to write before I sleep.

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