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AppGameKit Classic Chat / Bug: 2.0.16

Author
Message
Preben
AGK Studio Developer
20
Years of Service
User Offline
Joined: 30th Jun 2004
Location:
Posted: 8th Jan 2016 13:01
LoadImage , changes rgb data ( noise ) depending of alpha channel values.

Bug only on: IOS and MAC
Works on: Windows , and all my android devices.
Tested on: Ipad2 , Mac OSX El capitan.

best regards Preben Eriksen,
Paul Johnston
TGC Developer
21
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 8th Jan 2016 17:07
This is because iOS and Mac apply pre-multiplied alpha to loaded images by default, which AppGameKit then reverses to maintain raw image data. I'll see if there is a way around this.
Preben
AGK Studio Developer
20
Years of Service
User Offline
Joined: 30th Jun 2004
Location:
Posted: 29th Jan 2016 12:20
Will this fix make it into the next release ?

Currently i have to bake the textures real-time this is not a problem on mac , but on iPad and iPhone it takes some time to start the game, when i cant just load the pre baked textures.

crossing fingers

best regards Preben Eriksen,

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