Storyline: A few months ago, one of your handler's lieutenants was robbed of several ounces of MDMA, a drug that is nigh impossible to find in the 22nd century (and because of this, very profitable to those with a supply). The culprit was discovered to be Trenton Grey when he contacted Nnijah Stone, one of the few people possessing a doctorate level knowledge in organic chemistry that wasn't currently employed by the government. Her last employer was your handler, Isaac Preston. The Job- Synthesizing the very batch that was stolen. Nnijah took the job but defected when your Isaac offered her a higher bid to cook his product. The situation is perfect, the police have busted the lab, and the target will likely try to escape to the roof for helicopter extraction. Your job is simple: Kill Trenton Grey, and escape.
Description: Unlike the last episode Prologue, which was a much different game favoring spectacle and showcasing my level designs, this episode favors a more "gameplay centric" approach. The levels will be challenging to even expert FPSC forum lurkers as enemies keep coming and you aren't the toughest kid on the block. there are some doors with keys in unforgiving locations, box stacking puzzles that are downright rudimentary, and extremely difficult and technical parkouring and climbing required. along the way you will be rewarded with what I like to think are nice looking maps and cool little animations. I want the game to be an overall challenging experience.
I had to use the pre-alpha version of level 2, but this game can now be played completely through (with some commitment)! The new level 2 is 1/3 the length, 1/2 the size, 1/4 as open ended, almost as difficult, and 75% as fun as the original.
this game puts the "punk" in cyberpunk to an annoying extent. you must save often, and if a level fails to load, which it often will, reload your last save and not having to have loaded the previous level will probably counteract the problem. you can also further divide texture size. make sure to save before entering the vents in the garage on level 2, as level 3 typically fails to load the most and it's annoying to have to start all over. if you start the game in level 2 then go to level 3, it works. also, the game usually crashes when you win like another one of my games (ops assassination) did. once you get to the part where you gotta jump into the water on level 3.5, you win if you land in the water. the "win error" is because you are usually falling too fast for the water to stop you and go outside the map.
I have no idea the minimum or recommended system specs to play this game. I made it on a 6 core 3.5 ghz fx6300, 8gb memory, and a Radeon R9 270X. if you play it on too much less idk if you'll be able to load level 3 but it's only been tested on one computer. I dont really think this is BOTB material like i wanted it to be but I am glad I was at least able to release it.
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