here it said it can used the gpu
http://bulletphysics.org/wordpress/
i remember the nvidia physics engine can choose gpu or cpu by user options.
raycast are just maths. i.e. line/triangle intersections.
if the line is longer you have more triangles for a intersection test.
so a shorter line test should be faster.
its the amount of Raycasts that can affect the fps or unnecessary maths.
often you can also use a line/sphere sphere/sphere test first for complex objects.
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