CJB wrote: "If I was bothered about seeing a type of "Web export" in AppGameKit, then I aggree whole-heartedly that HTML5 would be the way to go. I'm just not that bothered about it right now. Maybe that will change in the coming months, but right now I'd rather see bug fixes and expanded functionality over more platforms."
My point was just that if you are doing "PC" platforms, you
are making people install a "player." And you agreed that "having the user install a player is far from optimal." At least with a standardized player, the user only has to install once. That's all.
Anyway... HTML5 would be better than having a web player anyway, as web plugins are going the way of the dinosaur at a rapid pace.
Using AppGameKit v2 T1 + T2
Systems: Primary: Windows 10
Secondary: Mac OS X 10.10