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Geek Culture / Feedback wanted on tutorial

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Phaelax
DBPro Master
20
Years of Service
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Joined: 16th Apr 2003
Location: Metropia
Posted: 23rd Jan 2016 09:07
Talks about using swept collision for breakout collision detection. I don't think it's as detailed as some other tutorials I've done in the past, and I seem to become rather verbose at times I think. But hopefully the concept is clear and concise, but if not tell me what I may need to elaborate on further. Do I need more illustrations? Are the current illustrations unclear?

http://www.zimnox.com/resources/articles/tutorials/?ar=t006

"I like offending people, because I think people who get offended should be offended." - Linus Torvalds
BatVink
Moderator
20
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 23rd Jan 2016 15:14
Looks like just the right length to me. I didn't absorb the real detail, but looks good

I would make just one suggestion. Introduce the article with a paragraph about Breakout, and the concept of the game. There are people who don't know what it is!
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Phaelax
DBPro Master
20
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 24th Jan 2016 02:28
I usually do that, I wrote this up pretty quickly. But I figured most people reading something about breakout collision would know what the game was already. I mean, it has been around for 30 years! :p I'll add an intro though.

"I like offending people, because I think people who get offended should be offended." - Linus Torvalds

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