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AppGameKit Classic Chat / Problems to run AGK on LINUX

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Brny
9
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Joined: 12th Oct 2015
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Posted: 25th Jan 2016 07:09 Edited at: 25th Jan 2016 07:22
Good morning, so, i opened some thread talking about this, but i didnt get any satisfatory answer, so i open it agan to see if this time something has changed or someone can help me.

I have a Notebook with windows 7 starter and Ubuntu.

On Ubuntu, i can compile and stream the program to my phone, if i try to open it from AppGameKit it just blinks the screen and does nothing.

If i try to open it from the console, it says "failed to open GLFW window"

I have OpenAl installed...


My opinion is that maybe the Notebook (Samsung N-145P) is too small and too old for this...
CJB
Valued Member
20
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Joined: 10th Feb 2004
Location: Essex, UK
Posted: 25th Jan 2016 11:11
What does glxinfo tell you?
V2 T1 (Mostly)
Phone Tap!
Uzmadesign
Brny
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Posted: 25th Jan 2016 11:33
HI, so, that's what glxinfo says:

I used the code thing because it's really long...

CJB
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Location: Essex, UK
Posted: 25th Jan 2016 12:01
Quote: "OpenGL version string: 1.4 Mesa 10.5.9"


AFAIK AGK2 (and AGK1 v108+) requires OpenGL2. Maybe you need to update your drivers? Or maybe your hardware doesn't support opengl 2?
V2 T1 (Mostly)
Phone Tap!
Uzmadesign
Brny
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Posted: 25th Jan 2016 12:40
Ok, thanks for the info, i will take look at that.
Brny
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Posted: 26th Jan 2016 15:27 Edited at: 26th Jan 2016 16:36
Hi, so, after making some tests definetely the problem is the video card of the computer, that the driver doesent support OpenGl 1.4+




But what blows my head off is that with wine, i can run the executables which i cannot run with windows, it's completely absurd...


But then the connectivity functions doesent work...


There's some way to disable OpenGl on the executable with the code?

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