Hello AGK-ers. Sorry for disturbing. Just wondering about 1 thing;
Is there any way to use 3D models (for example, .obj) as terrains for the new 3D physic feature?
For example, is there any command that would shape the physic collision according to a loaded 3D model of a terrain? Like a BSP level or something?
I used to check for the highest point of the terrain model in DBPro to make the character 'walk' on the terrain models using raycasting. But then I will need to set up the collision manually for sideways collision.
It would be great if we can load 3D models and use them as terrain. So far I can only use simple 3D shapes to form simple terrain.
So is there any way to use more complex 3D model of terrains in the new 3D physic system?