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AppGameKit/AppGameKit Studio Showcase / [WIP] Scene Commander's WIP thread.

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Scene Commander
Support Manager
16
Years of Service
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Joined: 3rd May 2008
Location:
Posted: 26th Jan 2016 11:19 Edited at: 26th Jan 2016 11:34
Hi All,

In keeping with my new years resolution to finish the host of ideas and projects I've either started or want to start , I've decided to create a thread to keep myself focused and / or motivated.

Everything here is WIP and is mainly planned for Android release.

C&C most welcome and I hope that this inspires as well as keeping me going.

Thanks for reading,

Dave / SC
i7-4770s 3.10ghz (Passmark 9599) - Geforce GTX 650ti (Passmark 2708)
Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 26th Jan 2016 11:21 Edited at: 28th Feb 2016 11:43
Fungoids - RELEASED

Giant alien mushrooms have invaded the Earth, can you stem the tide before the world is overrun?

This aims to be a classic retro-styled 'bomb 'em up'. Sprites and images aren't finalised and I've a couple more features planned.

i7-4770s 3.10ghz (Passmark 9599) - Geforce GTX 650ti (Passmark 2708)
Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 26th Jan 2016 11:33 Edited at: 26th Jan 2016 11:36
An unnamed Platformer in the classic style. The first release will feature a number of single screen based levels. Collect all the treasures to escape the cavern and move to the next level. The actual engine supports single screen, flip screen and scrolling style platform games and has a level editor. While I intend the first release to be a simple platform game, I'm considering a full version allowing the creation of platform games by the end user.

So far, the engine supports, platforms, crumbling platforms, conveyor belts, trampolines and springs, traps, crushers, lifts and moving platforms, critters and a few other things that have escaped my mind.,

i7-4770s 3.10ghz (Passmark 9599) - Geforce GTX 650ti (Passmark 2708)

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