It is interesting that when you create a sprite that is automatically placed on the screen.
When I create 1000 sprites, then all will be on the screen. That's weird. I just want it to load into memory so that it could work with them in the future.
Whether to place the sprite on the screen should be controlled by the programmer. But here in the main loop is no PlaySprite() or something.
How can it do so, I had just sprites in memory, and I called them on the screen in the future?
Thanks
SetVirtualResolution(320,480)
CreateSprite(1,LoadImage("item1.png"))
CreateSprite(2,LoadImage("item2.png"))
// main loop
do
// update the screen
Sync ( )
loop
I am sorry for poor English