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AppGameKit Classic Chat / AGK 2.0.16 -> Game Center android bug

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Luxel
8
Years of Service
User Offline
Joined: 25th Jan 2016
Location: Switzerland
Posted: 5th Feb 2016 21:13
Hi,

I was trying to use the Game Center for Android, but it seems that it doesn't work at all.

When I broadcast an app with GetGameCenterExists() on an Android, it just crash the player. (It works fine on Windows (it returns 0) and on iOS (it returns 1), but just crash on Android (Tested on 2 phones)).

Anything to do to fix this, or maybe it'll be fixed in 2.0.17 ?

Thanks
blink0k
Moderator
11
Years of Service
User Offline
Joined: 22nd Feb 2013
Location: the land of oz
Posted: 6th Feb 2016 02:39
im just guessing but i don't think you would be able to access game center stuff until you have actually installed the game on the device.
game center would probably assume that the AppGameKit player was the app so anyone who ever used AppGameKit player/game center would post their scores/achievements to the same place

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Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 6th Feb 2016 18:38
blink0k is right.

There are some things that cannot be properly tested with the AppGameKit Player because they are tied to the application identity. And, when running something broadcast to the AppGameKit Player will be for the AppGameKit Player.
Cheers,
Ancient Lady
blink0k
Moderator
11
Years of Service
User Offline
Joined: 22nd Feb 2013
Location: the land of oz
Posted: 6th Feb 2016 20:52
for testing purposes maybe you could write some wrapper functions that used files to emulate the game center functions. i'm sure there would be a lot of interest for something like that

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Luxel
8
Years of Service
User Offline
Joined: 25th Jan 2016
Location: Switzerland
Posted: 8th Feb 2016 22:50
Ok I see, I just thought it was kinda weird that it just crash the AppGameKit player on Android but didn't on PC/iOS.

Thanks

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