A simple 2D arcade. I spent two weeks for developing.
I decided it is completely painful to develop game using C++. I rule out ability to develop it using basic and AppGameKit player, because I like control everything
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What I've done: I bought both versions of AGK. This game was created by AGK2. I used Tier2, but I replaced logic layer by simply script language: squirrel
http://www.squirrel-lang.org/ . It was a beautiful challenge to merge AppGameKit with something.
Which problems I had. I think android example is absolutely raw. There were numerous problems with it. IAPs don't working at all, maybe I used incorrect examples, but as a result I've always gained a freezing application. I've replaced IAP logic by myself.
Furthermore, I don't understand, why AppGameKit provides only one type of ADS. I want to have small ads and interstial. I made self implementation for interstial, as well as small ads carry out by AGK. In addition, I implemented callback to tier2 from java, because I don't like pulling.
Result highlights below
Google Play:
https://play.google.com/store/apps/details?id=com.qiz.games.smartworm
All feedback is appreciated.