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AppGameKit Classic Chat / 2017 Terrains

Author
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CJB
Valued Member
20
Years of Service
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Joined: 10th Feb 2004
Location: Essex, UK
Posted: 9th Feb 2016 07:23 Edited at: 9th Feb 2016 07:23
The new terrain system is looking really nice! I hope it has a nice detail shader for up-close visuals, and that it can be set as a static body for the new physics commands! Can't wait to have a play Nice work TGC!

https://www.thegamecreators.com/post/coming-later-in-february-appgamekit-2017
V2 T1 (Mostly)
Phone Tap!
Uzmadesign
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 9th Feb 2016 07:47
It's only 1.57 million polys with shadow sun and fog shaders, and the FPS has already dropped by 0.2


On a more serious note, this is looking very nice!
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Quidquid latine dictum sit, altum sonatur
TutCity is being rebuilt
Mobiius
Valued Member
21
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Joined: 27th Feb 2003
Location: The Cold North
Posted: 9th Feb 2016 09:12
Those screenies do look nice..
Digital Awakening
AGK Developer
21
Years of Service
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Joined: 27th Aug 2002
Location: Sweden
Posted: 9th Feb 2016 12:41
Oh, I like having the news pop up in the forum

Terrain looks great too.
CJB
Valued Member
20
Years of Service
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Joined: 10th Feb 2004
Location: Essex, UK
Posted: 9th Feb 2016 12:43
I like having AppGameKit news. It makes a very welcome change.
V2 T1 (Mostly)
Phone Tap!
Uzmadesign
hakimfullmetal
9
Years of Service
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Joined: 17th Feb 2015
Location:
Posted: 9th Feb 2016 13:36
1.57 million polys? Hot dang

Anybody knows other details about the terrain system? Roughly, how would it be implemented?
Crazy Programmer
AGK Developer
19
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User Offline
Joined: 6th Sep 2004
Location: Lost in AGK
Posted: 9th Feb 2016 13:56
Wasn't one 4.5 million? I'm excited about this!
Download My Games for Android. Made with AGK.
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AJCodes
9
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Joined: 6th Jan 2015
Location:
Posted: 10th Feb 2016 02:53
Not trying to be negative, but I don't see shadows. That looks like standard lighting in the screenshots. Are shadows mentioned somewhere?
Born. Currently living.

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