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AppGameKit Classic Chat / [BUG] SetSpritePhysicsCanRotate() resets Mass

Author
Message
Multicoder
AGK Developer
9
Years of Service
User Offline
Joined: 25th Oct 2014
Location: Germany
Posted: 12th Feb 2016 23:21
Hi there,

it seems, calling SetSpritePhysicsCanRotate() resets the mass previously set with SetSpritePhysicsMass().

Example:
Yes, I am aware that I sound like a caveman to native english speakers

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