Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / ago format... what was changed with it? as my original code no longer loads...

Author
Message
SoftMotion3D
AGK Developer
19
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 18th Feb 2016 01:43 Edited at: 18th Feb 2016 01:47
as the post says.... my old ago files are no longer working.

i was wondering what needs to be changed in the file structure to get it to load again?

download my example object below

Sign up for NaGaCreMo!

Attachments

Login to view attachments
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 18th Feb 2016 08:20
What is an AGO file?
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Quidquid latine dictum sit, altum sonatur
TutCity is being rebuilt
Paul Johnston
TGC Developer
21
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 18th Feb 2016 09:46
It changed slightly after the 3D work, it now requires a Mesh{ } tag to be placed around the vertex data, you can have multiple Mesh tags per object. See the attached file.

Attachments

Login to view attachments
SoftMotion3D
AGK Developer
19
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 21st Feb 2016 17:28
ok thanks paul!

@batvink
an ago file is agk's own ascii 3d format that could be edited in notepad.

Sign up for NaGaCreMo!

Login to post a reply

Server time is: 2024-09-29 11:22:35
Your offset time is: 2024-09-29 11:22:35