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FPSC Classic Product Chat / How to create 3D sound?

Author
Message
Kuper
16
Years of Service
User Offline
Joined: 25th Feb 2008
Playing: Planescape:Torment
Posted: 24th Feb 2016 21:23
Hi guys!
How can I add 3d sound to my level ( maybe to entity ) ?
There is sound Zone but its not 3d sound at all
Scurvy Lobster
18
Years of Service
User Offline
Joined: 3rd Mar 2006
Location: Denmark
Posted: 25th Feb 2016 07:47
Looking through old threads it looks like 3D sound doesn't really work in FPSC. At least not through scripting - but some users say that it works with certain soundcards that can emulate 3D sound.
Kuper
16
Years of Service
User Offline
Joined: 25th Feb 2008
Playing: Planescape:Torment
Posted: 25th Feb 2016 17:58
@Scurvy Lobster
Thanks. Strange thing any way.DBPro supports it long time before
Corno_1
13
Years of Service
User Offline
Joined: 3rd Nov 2010
Location:
Posted: 25th Feb 2016 20:39
If you can describe what 3d sound is for you, we maybe can help you with a workaround. Rainbow six siege has a new way for 3d sound, cod his own, and so on. So you must be exact.
PredicateC - FPSC to GameGuru FPE converter
https://forum.game-guru.com/thread/211068
Kuper
16
Years of Service
User Offline
Joined: 25th Feb 2008
Playing: Planescape:Torment
Posted: 25th Feb 2016 21:43
@Corno_1
I mean stereo sound - so if it positioned at left from you, your left speaker is 100% volume and right is 50% or so. 3d sound is sound with true position in 3d scene
Corno_1
13
Years of Service
User Offline
Joined: 3rd Nov 2010
Location:
Posted: 27th Feb 2016 11:17
Quote: "3d sound is sound with true position in 3d scene"

Rainbow six siege is the first game with real 3d sound All others let sound go through walls for less calculations.
But I know what you mean.
https://forum.thegamecreators.com/thread/175736
Here is a dbpro plugin which supports 3d sound. FPSC is open source so, maybe you can implement it.
PredicateC - FPSC to GameGuru FPE converter
https://forum.game-guru.com/thread/211068

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