Hi, I read in the AppGameKit docs that if you want to scale a sprite, it's more efficient to use SetSpriteScaleX/Y, than SetSpriteSize, due to the recalcs that need to occur. Also, it is must easier to simply choose the scale factor, and not worry about adjusting the size.
However, I'm using tweens on sprites, and there is no SetTweenSpriteScaleX/Y, only SetTweenSpriteSizeX/Y. Strangely, the Object version of the Tween functions do have ScaleX/Y/Z, but they don't work on a sprite.
I have a solution working, by maintaining my own Scale values and multiplying by the size, however I'm concerned of the speed impact.
Thanks