Hi. Sorry if this has been asked before, but I'm having some trouble with the SetTransitionMode command on Android. Basically as far as I can see, it doesn't seem to do anything, and the screen always rotates. My understanding was that passing 0 into this command would make it do a hard cut instead of rotating. Does anyone else have this problem or know how to solve it?
For an example, here is some code in AppGameKit BASIC that (for me at least) demonstrates the problem.
SetVirtualResolution(1024, 768)
SetTransitionMode(0)
spr1 = CreateSprite(0)
SetSpriteColor(spr1, 255, 0, 0, 255)
SetSpriteSize(spr1, GetVirtualWidth() / 2, GetVirtualHeight() / 2)
SetSpritePosition(spr1, 0, 0)
spr2 = CreateSprite(0)
SetSpriteColor(spr2, 0, 255, 0, 255)
SetSpriteSize(spr2, GetVirtualWidth() / 2, GetVirtualHeight() / 2)
SetSpritePosition(spr2, GetVirtualWidth() / 2, 0)
spr3 = CreateSprite(0)
SetSpriteColor(spr3, 0, 0, 255, 255)
SetSpriteSize(spr3, GetVirtualWidth(), GetVirtualHeight() / 2)
SetSpritePosition(spr3, 0, GetVirtualHeight() / 2)
do
Sync()
loop
If anyone has any hints on solving this, it would be greatly appreciated. Thanks!