hey guys, i was wondering if anyone has gotten any 3d blood effects to work in agk. I got some alright ones made in dbpro using the texture commands and cycling through them. But i couldnt find any commands similar in agk
basically they are for a bullet hitting something, so essentially im trying to replicate the same effect that products such as fpsc have.
Any advice or direction is welcome!
EDIT I FIGURED IT OUT
basically i did some magic with the render to image example. ive explained it a little in the comments what this basically does is ALLOW YOU TO USE 2d particles on 3d objects for various effects
//expand screen to include particles positioned off screen at 1200
SetVirtualResolution(1300,768)
SetRenderToImage( 2, -1 )
ClearScreen()
SetObjectImage( 7, 0, 0 )
setparticlesvisible(bloodp,1)
//hide buttons
SetVirtualButtonVisible(1,0)
SetVirtualButtonVisible(2,0)
Render2DFront()
//return view to normal and show 2d object for player
SetVirtualResolution(1024,768)
SetVirtualButtonVisible(1,1)
SetVirtualButtonVisible(2,1)