Quote: "I think that you should take into account that you would get much more attention if you get it exposed to AppGameKit Tier1."
Getting it exposed to Tier1 is entirely up to TGC, I have no control over that.
Nowadays 3D is useless without good physics to Handel the action instead of animation.
I think it is a big mistake that TGC do not want to add more physics in AppGameKit or Game Guru it will be their down fall.
The irony here is that TGC contacted me and asked if I would work with them to add physics to AGK.
I agreed and added what is now in AGK. Then they asked me if I would continue to add more physics to AppGameKit and I agreed.
Next they asked if I would work on Game Guru as well and improve the physics and I also agreed.
Then they did not get back to me and I had to continually ask what the deal was.
The response was we will figure it out in the next meeting. Meanwhile I continued to work on physics and waited.
Then I showed them what I had added and the response was;
1. The implementation does not look realistic enough. (obviously this was an insult)
2. Users could potentially do similar systems using joints and objects together with the current command set (NOT)
I then tried to explain that this was incorrect. Then they stated they had no intention of adding more to AppGameKit or Game Guru.
Back when Lee was still struggling with FPSC Reloaded and could not get a barrel to role down a hill or even get the time step correct,
I emailed him with free information and code to correct the problem. They then asked if they could get my ragdoll physics and I agreed
(for way too low a price) for Reloaded. This happened right before they went to the GDC to show off Reloaded. Imagine how it would have looked
at the GDC with out physics. They would not have even got Greenlite on steam with out ragdoll or working physics.
I think I will be walking away from AppGameKit as the community has dwindled.
If I were you I would look at other software that has what you need.
The coffee is lovely dark and deep,and I have code to write before I sleep.