SetFogSunColor: i did not even notice that, i just tried it, and it look awesome , great stuff Poul , no wonder it takes a drop
janbo: been trying the new terrain commands, and are improving the shaders to run 60 fps on mobiles, and add mush more details, so im doing a LOD shader. going from 1 texture read (LOD2) to full 4 mixed textures with normals baked into the alpha ( LOD0 ), only happens when near camera. its currently at 60fps on ipad using the highest settings ( as screenshot ) so thats great, lod levels can be adjusted for slower devices.
LOD0: is not just a texture this is how it looks when you walk around ( closeup ).
I had one more idea , to speedup stuff:
Poul , would it be possible to get textures in the shader as an array perhaps like this ( uniform sampler2D texture[8] ) , this way i could precalculate what textures index to mix from like mix( texture[idx1], texture[idx2] , val ), would save me an additional 2 texture reads on LOD0.
best regards Preben Eriksen,