While testing my game on Windows XP, I discovered that the AGK2 interpreter crashes while exiting. This seems to be related to code introduced in 2.0.17.
I used the default new project created by AGK2 for testing.
2.0.18
- Program runs. FPS displays correctly.
- Crash on exit "The instruction at 0x7c90100b referenced memory at 0x00001078. The memory could not be read."
2.0.17
- Startup: "Uncaught exception: Choose Format Failed."
- Immediately crashes with "The instruction at 0x7c90100b referenced memory at 0x00001078. The memory could not be read."
2.0.16
- No errors or crash. FPS displays correctly.
I will mention that I'm testing in a VirtualBox VM so that could be affecting things, but then, it used to work so I don't know.
EDIT: This is Tier 1 and only on Windows XP.