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AppGameKit Classic Chat / Debugger not working ?

Author
Message
RifleRound
8
Years of Service
User Offline
Joined: 25th Jan 2016
Location:
Posted: 10th Mar 2016 15:03
Hey guys, im stuck - again.

soooooo

i click to "debug" because i want to debug stuff...

and im stuck on the "loading screen" of that debugger.
at 0%
with "Receiving App" at the bottom.
no warnings except, that some pngs could cause problems in android

normal compiling and running works though
any advice?
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 10th Mar 2016 16:21
You have probably put a breakpoint before the first sync()
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Quidquid latine dictum sit, altum sonatur
TutCity is being rebuilt
RifleRound
8
Years of Service
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Joined: 25th Jan 2016
Location:
Posted: 10th Mar 2016 22:18
no.... :/

i did "delete all breakpoints" and still the same result
Digital Awakening
AGK Developer
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 11th Mar 2016 00:07
Are you on a network? The debugger doesn't work without a network. Unless has been changed since last summer.
RifleRound
8
Years of Service
User Offline
Joined: 25th Jan 2016
Location:
Posted: 11th Mar 2016 07:36
well... no
using the debugger with other projects works fine
Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 11th Mar 2016 09:34
if you think the source code is the reason try
if 1=0
endif
around
if the parts are ok change to 1=1
AGK (Steam) V2.0.17 : Windows 10 Pro 64 Bit : AMD (15.30.1025) Radeon R7 265 : Mac mini OS X 10.10 (Yosemite)
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 11th Mar 2016 12:47
Quote: "The debugger doesn't work without a network. Unless has been changed since last summer"

I haven't tried it, but I believe it was fixed.

Are you debugging locally on your PC, or on a networked device? Have you set the IP address for a networked device, or blanked it out for local debugging? It's in Build | Build Options
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Quidquid latine dictum sit, altum sonatur
TutCity is being rebuilt
Paul Johnston
TGC Developer
21
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 11th Mar 2016 15:37
Quote: "and im stuck on the "loading screen" of that debugger.
at 0%
with "Receiving App" at the bottom."

If it only happens with a particular project can you send it to me so I can try to replicate the problem? It sounds like a very specific combination of files might have found a bug in the transfer process.
RifleRound
8
Years of Service
User Offline
Joined: 25th Jan 2016
Location:
Posted: 13th Mar 2016 04:03
Ive sent you the Project via Email (paul@thegamecreators.com)

Thanks for your Help!
Paul Johnston
TGC Developer
21
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 14th Mar 2016 15:31
Thanks, I can't replicate the 0% error it downloads and starts, on both Windows and Android. I did notice it used 800MB of RAM which caused a crash Android, but this wouldn't explain the problem you experienced.

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