Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / don't merge in None Physics

Author
Message
Behdadsoft
15
Years of Service
User Offline
Joined: 7th Apr 2009
Location: Tehran-Iran
Posted: 11th Mar 2016 16:54 Edited at: 11th Mar 2016 17:44
Hi.

I made a game with none physics. so I wrote some line code for Prevention form merge my characters together that work very well.



but when my character Jumping on another character, them merge together. so I need a way for fix this problem. anyone had a good way for fix it?



EDIT: also I added a sensor in center of characters and used this code for move back after merge together, but it don't work.





Thanks.
Mobiius
Valued Member
21
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 11th Mar 2016 18:03
If it helps, I wrote a 2D sliding collision routine a while back. No physics needed.

https://forum.thegamecreators.com/thread/214906#msg2564616
Behdadsoft
15
Years of Service
User Offline
Joined: 7th Apr 2009
Location: Tehran-Iran
Posted: 11th Mar 2016 18:41
thanks Mobiius but it give me many errors...
Mobiius
Valued Member
21
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 11th Mar 2016 21:02
Yeah, you have to fiddle with it, you can't run it as it is. When I posted it, I completely forgot to make it stand alone. I'll get to it and upload it to the AppGameKit codebase in a bit.
CJB
Valued Member
20
Years of Service
User Offline
Joined: 10th Feb 2004
Location: Essex, UK
Posted: 11th Mar 2016 22:35
Keep going Behdadsoft! Most developers learn to code, and then write games. You are writing games, and then learning to code! It's interesting to watch.
V2 T1 (Mostly)
Phone Tap!
Uzmadesign
Behdadsoft
15
Years of Service
User Offline
Joined: 7th Apr 2009
Location: Tehran-Iran
Posted: 12th Mar 2016 04:59 Edited at: 12th Mar 2016 06:49
Quote: "Yeah, you have to fiddle with it, you can't run it as it is. When I posted it, I completely forgot to make it stand alone. I'll get to it and upload it to the AppGameKit codebase in a bit. "


Thanks Mobiius, I watit for it.


Quote: "Keep going Behdadsoft! Most developers learn to code, and then write games. You are writing games, and then learning to code! It's interesting to watch."




yes, already say that you learned write code in university with more practice, but I Learned code with make games, and then experience gained.
My the best game is a Fighting game that after fix this problem I can release it soon.
Behdadsoft
15
Years of Service
User Offline
Joined: 7th Apr 2009
Location: Tehran-Iran
Posted: 13th Mar 2016 08:49
OK, I find a way for fix it.
CJB
Valued Member
20
Years of Service
User Offline
Joined: 10th Feb 2004
Location: Essex, UK
Posted: 13th Mar 2016 17:11
Quote: "OK, I find a way for fix it."
Thanks for sharing!
V2 T1 (Mostly)
Phone Tap!
Uzmadesign
Behdadsoft
15
Years of Service
User Offline
Joined: 7th Apr 2009
Location: Tehran-Iran
Posted: 13th Mar 2016 20:26 Edited at: 13th Mar 2016 20:31
Quote: "Thanks for sharing!"


OK.

I added a Sensor in Enemy and check it with below code that after collide with Sensor, Move Back according to X Position. currently it work very well for me.



Behdadsoft
15
Years of Service
User Offline
Joined: 7th Apr 2009
Location: Tehran-Iran
Posted: 14th Mar 2016 07:05 Edited at: 14th Mar 2016 07:06
for better see what's happen you can see below video :

https://www.youtube.com/watch?v=o4Dp9MiF8yI&feature=youtu.be

Login to post a reply

Server time is: 2024-11-25 10:20:10
Your offset time is: 2024-11-25 10:20:10