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AppGameKit Classic Chat / I need shader files (.vs & .ps) for normalmap effect ..please :'(

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GolWofael
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Posted: 16th Mar 2016 05:09
I need shader files (.vs & .ps) for normalmap effect ..please .
Because I'm not professional in shader programming
CJB
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Posted: 16th Mar 2016 07:49
Look in the Useful Community Shaders Project thread.
V2 T1 (Mostly)
Phone Tap!
Uzmadesign
GolWofael
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Posted: 16th Mar 2016 07:58
Could you give me link for it please ...
GolWofael
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Posted: 16th Mar 2016 08:01
Thanks ... I found it
GolWofael
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Posted: 16th Mar 2016 08:43
Sorry ... but the 3d normalmap example is not working in the Useful Community Shaders Project thread >_<
Harlequin
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Posted: 17th Mar 2016 04:28
Hi GolWofael,

so of (most I think) need to be updated to support the new light model that was introduced in 2.0.15

In the .ps file you need to change all references from agk_ObjColor with agk_MeshDiffuse. This worked for me on a few of the shaders I was playing with last month.

A link the my request for help and thanks to Zerotown for the help originally on this. https://forum.thegamecreators.com/thread/216523


cheers

It\'s late, I\'m tired, out of coffee and now I\'m wet.
GolWofael
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Posted: 17th Mar 2016 04:35
Thanks Harlequin ..I will try
GolWofael
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Posted: 17th Mar 2016 09:49
I have one example for 3d normalmap (attached file) ... but is not working So .. Can you fix it please ?
Mobiius
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Posted: 17th Mar 2016 10:00
Nothing is attached. (Did you click upload after selecting the file?)
GolWofael
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Posted: 17th Mar 2016 10:06
sorry ...

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Harlequin
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Posted: 17th Mar 2016 22:39 Edited at: 17th Mar 2016 22:40
here is the updated version (compiled and tested on Centos7)
If you use a text compare program (like winmerge) , you should be able to see all the area's I updated to get it working so you understand what needed to be updated in the other shaders
It\'s late, I\'m tired, out of coffee and now I\'m wet.

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GolWofael
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Posted: 18th Mar 2016 14:15
Thank you very mush "Harlequin" !!
I love you man

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GolWofael
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Posted: 4th Apr 2016 12:26 Edited at: 4th Apr 2016 12:28
Sorry ... but I received this error on my android phone



please help

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OminusPrime
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Posted: 4th Apr 2016 19:58
This method only works on 2D surfaces it doesn't work fully in 3d. change the floor plane into a cube and see what happens to the bump maps as you fly around it . they screw up as soon as the angle goes out of sync with the UV map.
bump map algorithms use Tangent space during the calculation or fake it by calculating tangent at the expense of processing time.
unfortunately AppGameKit passes only Normals not tangent so we need to fake it. until agk someday, hopefully passes this to the Shaders.



janbo
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Posted: 4th Apr 2016 22:21
I think you could pass them your self as a uniform array, then you dont have to calculate them in the shader, but per face in your AppGameKit code.

Using AGKv2 Tier1
GolWofael
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Posted: 5th Apr 2016 05:49
Thanks for OminusPrime & janbo ...
janbo ... Could you give me more details (code example) please...

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