Ok, I have a question about a feature in my Zelda game.
Should I keep the option to connect a mobile device (to provide head tracking inputs) to a PC (to use it for inputs).
Basically, as my VR code is based on Cheds VR example he posted, I wanted to know if anyone would like how he implemented VR to remain in my game. Now I have a bluetooth controller (which are cheap enough to buy for people who want them), I no longer need to use a PC to stream a usb joypads input to a mobile device to control the game in VR mode.
Is it something people would want supported, or should I just stick to using one device to play the game?
My thoughts are this.
Removing input streaming makes my the head tracking subsystem much much simpler, and allows for multiplayer VR.
Keeping it supported would prevent multiplayer VR, potentially removing a cool unique selling point. (And I'd really like to beat IBM to the punch!)