I want to construct a turn based robot game within AGK
The player first solders together a robot design on the development page
Then they put it to test (battle) other robots within a battle arena
Now I don't think it would be all that practical to use lots of if/then and case style commands
And not so sure about timer events working fairly for the given robots
The idea dates back to an old Atari st game which worked much the way I want (sorry forget the name)
C robots is another example you may have heard of and there are several java based ones which work with the event timer
but it has to be fair to all robots. Ie a short code version may be faster than one that checks for everything
examples (there could be many variants)
Robot 1
move
shoot
turn
Robot 2
scan
if robot shoot
else turn
Robot 3
block
shoot
move
turn
I had something when I was at UNI which was way too long ago which would've been perfect to convert to this style
of code as it broke up each command into segments and was very similar to the way the DOS command works.
but I no longer have it
So any pointers people can give me on this project would be greatly appreciated
fubar