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AppGameKit Classic Chat / Does AGK T2 work with any IDEs other than VS?

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easter bunny
11
Years of Service
User Offline
Joined: 20th Nov 2012
Playing: Dota 2
Posted: 31st Mar 2016 00:46
I've recently started coding a lot in C# and quickly fallen in love with OO. This is a problem since it makes coding in AppGameKit T1 really painful (no constructors and objects) but I just can't let AppGameKit go, it's too good, far better than any other casual mobile game development option. I would just move straight to T2 but visual studio is too large and bloated for my taste.
I've been using SharpDevelop for C# and it's really nice.

Does anyone know if any other C++ IDEs work with AppGameKit T2? Something like CodeLite or NetBeans or something else. If nobody knows for sure I'll try out a few and see if I can get it to work but I'd just rather ask somebody lol.

I'd really like to see a dedicated AppGameKit T2 IDE That would make T2 dev so much easier. It shouldn't really be too complicated to make right? Just use an open source C++ IDE, package it with an open source c++ compiler and customise it for AppGameKit?

Thanks,
EB

Audacia Games - Latest WIP - AUTOMAYTE 2.1, AppGameKit one click deploy to Android
130,000 installs with AppGameKit and counting
Lucas Tiridath
AGK Developer
16
Years of Service
User Offline
Joined: 28th Sep 2008
Location: Kings Langley, UK
Posted: 31st Mar 2016 07:35
On Windows, you'll need to use the Visual C++ compiler, but that doesn't mean you have to actually program inside Visual Studio. Personally I use Sublime Text with a plugin to compile the project using MSBuild. Anyhow basically any IDE you can set up to work with VC++ should be fine for AppGameKit Tier 2.
Ancient Lady
Valued Member
20
Years of Service
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 9th Apr 2016 23:17
Lucas is correct in that you can use any editor that you want.

However, the final Tier 2 Windows compilation must be done in MS Visual Studio because that is the only Windows C++ compilor that TGC has created the libraries needed to provide the AppGameKit magic.

And it does have a decent debugger for helping to find things that don't work as you expect.
Cheers,
Ancient Lady
MikeHart
AGK Bronze Backer
21
Years of Service
User Offline
Joined: 9th Jun 2003
Location:
Posted: 12th Apr 2016 10:15
Ancient Lady wrote: "must be done in MS Visual Studio because that is the only Windows C++ compilor that TGC has created the libraries needed"


bummer, wish something like MingW would been useable.
-----------------------------------------------------------
Using AGK2 Tier 1
[a http://www.fantomgl.com]fantomEngine[/a] - A powerful 2D game framework

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